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Red Alert Patch : Westwood Entertainment : Free Download & Streaming : Internet Archive. These are all official patches plus some unofficial fixes for the game Red Alert for Windows (DOS version had no official patches except for expansions). Version 1. 0. 8PE was the last official patch (released in 1. Version Information. Check the main menu for your version information, which will vary between 1.
Installation Notes. PEOnly run this if you are running 1.
Run the exe to extract the patch. Copy these to the installation directory and run patch.
Included is also the patch notes file. Uncompress and copy the entire contents of your language version ZIP/7z to the Red Alert installation folder overriding any existing files. It is recommended to make a backup of the files before proceeding, and having 1. For 3. 0. 3 there is also a set of save files available since the newer version of the game will render old saves inoperable. Copy these to the installation direectory to have mission starts for every campaign mission so progress can be continued. The First Decade 3. Install 3. 0. 3 as normal above, then run the tfd- ra.
It doesn't have to be in your Red Alert directory to work. The fix works on all language versions of Red Alert. Copy the included THIPX3. DLL into your Red Alert directory to fix LAN play.
LAN Patch. Copy wsock. Identifier. Red_Alert_Patch. Creator. Westwood Entertainment. Mediatypesoftware. Date. 19. 96. Year. Publicdate. 20. 09- 0. Addeddate. 20. 09- 0.
Publisher. Electronic Arts. Filesxml. Sun Dec 5 2. UTC 2. 01. 0Language. English, German, French. Notes. Patch Notes. These are the English release notes for patches/files.
For German and French, please download the relevant files (since this section is already rather long)1. COMMAND & CONQUER RED ALERT UPDATE PATCH. VERSION 1. 0. 4 - -> VERSION 1. PE*****************************************************************************This patch file for Command & Conquer Red Alert updates versions 1. PE. To install the patch file, simply copy the PATCH.
EXE and PATCH. RTP files tothe directory that you installed Red Alert to (this is usually the. C: \REDALERT or C: \WESTWOOD\REDALERT directory). After the files are copied,simply type PATCH to begin the update process. PLEASE NOTE: If you install this patch and then try to install Counterstrike, you will getthe following error message: Compression error. Error ept. 00. 36: Old file not found. However, a file of the same name wasfound, noupdate done since file contents do not match. File: game. dat. This message is normal and Counterstrike will play correctly.
The following is a list of items that are updated automatically by installingthis patch: 1. Score Screen Fix. Some systems were having problems handling the heavy memoryrequirements of the score screen opening animation. We havechanged the way memory is handled at that point to improveperformance. Improved Multiplay. We have made various aspects of multiplay more comprehensive, totrap the rare, special cases which occasionally surfaced duringmultiplay on some systems.
Fixes include better error handling,greater compatibility across networks and modems, and multiplayersave/load for network and modem play. In addition, an "advancedmodem settings" dialog box has been added for greater playercontrol.
New Gameplay Features- Starting points for multiplayer maps are more random.- Ability to slow down unit build rates in internet play.(This should limit the "Tank Rush" strategy)4. Difficulty selection for Counterstrike missions. Notes on Saving a Multiplay Game. On Modem and Network games, it is possible to save the game.
Whenreloading that game, all players must have exactly the same names,and be of the same nationality that they were in the original game. Any aberration in the player information will prevent the Multiplay.
Emergency Save feature from working correctly. The type of gamemust also be the same. That is to say, if the players saved whileplaying the Win'9. Red Alert, they must load playing thesame version. It is not possible to save a game in Win'9. DOS, or vice versa.
Notes on the Multiplay Emergency Save feature. On rare occasions during a multiplay game, you may be prompted toinitiate an emergency save. This typically happens when one or moreof the connections has become unstable. If all players agree, the. Emergency Save function will then attempt to save the current game. Due to the special nature of the internet, THIS FEATURE IS NOTAVAILABLE FOR INTERNET GAMES. When loading an Emergency Saved game, all players must have exactlythe same names, and be of the same nationality that they were in theoriginal game.
Any aberration in the player information will preventthe Multiplay Emergency Save feature from working correctly. Thetype of game must also be the same. That is to say, if the playerssaved while playing the Win'9. Red Alert, they must loadplaying the same version. It is not possible to save a game in. Win'9. 5 and then load it in DOS, or vice versa. Patch Notes. COMMAND & CONQUER: RED ALERTFour Player Internet version release notes.
Copyright (c) 1. 99. WESTWOOD STUDIOS, INC. All rights reserved.
Command & Conquer, Command & Conquer: Red Alert and. Westwood Studios are trademarks of Westwood Studios, Inc. Wednesday, January 2.
For latest goodies, news and updates visit http: //www. Word. Pad, select view/options/wrap to ruler]Overview of Changes to the Internet Game Setup Process. Internet games no longer need the separate Westwood Online Chat program for the game setup phase. All the Internet chatting and game setup functionality is now integrated into the Red Alert program, enabling smoother, quicker Internet game matching. To play a multiplayer Internet game of Red Alert, Counterstrike, or Aftermath, launch the game, then select "Multiplayer" from the main menu.
Then from the Multiplayer game menu, select "Internet". At this point you'll be presented with a login dialog that allows you to enter your Westwood Online nickname and password. If you have not previously saved a nickname/password, you will be given the opportunity to jump from here directly into the registration process). Navigation between channels in Westwood Online has been altered somewhat, making it easier for users that are not yet familiar with the system. Most notably, the concept of game "lobbies" has been added. These are chat channels that only users of Red Alert may enter. It is in these channels that games are created and joined.
To prevent excessive crowding, there are several Red Alert lobbies, each with a distinct name. In order to host a new Red Alert game, or to join one that is starting, you must first enter a Red Alert lobby.
Press the "New" button to start a new game. Note that pressing "New" when you are not in a Red Alert lobby will result in the creation of a chat channel, not a game channel. You can join a game that is being started by highlighting the game you wish to join and pressing the "Join" button, or simply by double- clicking on the game. When you initially log in to Westwood Online using Red Alert, you are automatically placed into a Red Alert lobby.
There is a new Westwood Online option, associated with these new lobbies. Ordinarily, the game channels that you see listed are all games that are currently being created, regardless of what lobby they were created in. If this list gets too long, or if you are looking for a game that you know has been created in the lobby that you are in, turn on the "Show local lobby games only" option. When this option is on, only those games created in the lobby you are in show up on the channels list. Selecting ".." from a channel list moves you "up" within the Westwood Online channels layout. Selecting any other option moves you "down" within the system.
At the very top of the tree you will find three main channel categories: i. Official Chat: Here you'll find chat channels that are officially sanctioned by Westwood. Users cannot create new chat channels in this area.*ii.
User Chat: Located here are chat channels created by users. You can create your own chat channel by pressing the "New" button while in this part of Westwood Online. Game Channels: Choose this option if you want to access the Red Alert lobbies, where you will find Red Alert games being set up.
Also under "Game Channels" you can see other Westwood games that are being set up, such as Command & Conquer and Dune 2. If you have only used the Westwood Chat client application to start Red Alert games, and you do not use it for launching other games (such as Command & Conquer, or Monopoly), you may uninstall it without side effects. None of its components are necessary now for launching Red Alert Internet games. The Westwood Chat client application appears on your Add/Remove Programs list as "Westwood Chat" or as "Westwood Online" depending which version you have installed on your system. Note: The new "Shared Internet Components" are required for Red Alert (as well as other new Westwood Internet- playable games), so don't uninstall these.
Other Enhancements to Westwood Online. Players of Tournament games will be acquainted with the concepts of Red Alert and Aftermath "ladder rankings" of players.
These rankings are now visible within the game; you'll no longer have to go to a Web page in order to see just how good a potential opponent is. Your own record is also clearly displayed, so that when game results get updated (occurs hourly), you can easily view how you are doing in the Red Alert and/or Aftermath rankings.
You'll now have a better idea whether you have a good connection to the opponents in a game, before the game starts. A new ping time meter has been added to the game setup screen, showing you how fast your connection is to each and every other player. The ping meter in the lobby's game list still measures ping time between your machine and the game host - as it did previously in the old Westwood Chat.)Changes to Red Alert Internet Play.